LOSEY.CO // VIRTUAL MOTORSPORT LAB/SIM RIG AUTOMATION & TELEMETRY ARCHITECTURE
IRACING PIONEER // PYIRSDK // SIMOS
VIRTUAL MOTORSPORT SYSTEMS ARCHITECT
PORTFOLIO // SIM-2026-V1
PATRICK "PJ" LOSEY

Virtual Motorsport Architect, Sim Rig Automation & Telemetry Systems.

Bridging championship real-world motorsport telemetry with virtual competition ecosystems. Pioneer of early iRacing leagues, co-producer of the first live sim racing broadcasts in history, and architect of modern autonomous sim rig automation, driver queue kiosks, and broadcast telemetry engines.

Sim Heritage2008iRacing Beta Era
BroadcastsHISTORIC1st Live Streams
Extraction60 HZPyIRSDK Shared Mem
Latency< 10 MSWebSocket Bus
Physical RigCAN-BUSTWAI / ESP32-S3
ChampionshipsPROVENIndy 500 & 25hr
FOUNDATIONAL HISTORY (2008 – 2014)

The Pioneer Pedigree: Architecting Virtual Motorsport From Day One

ORIGIN STORY // iRACING BETA

Before modern esports leagues, cloud APIs, or Twitch streaming suites existed, competitive online motorsport was raw code, custom IRC servers, and uncharted territory. PJ Losey built the communities, sanctioning rules, and broadcast director workflows that established early competitive sim racing.

iRacersResource & ISRA League

2008 – 2014
SANCTIONING BODY // LEAGUE GOVERNANCE // COMMUNITY HUB

Founded and engineered iRacersResource (iracersresource.com) and the International Sim Racing Association (ISRA) (israleague.com). As early iRacing beta members joined the service in 2008, ISRA established organized multi-class championships (such as the ISRA Grand-Am Championship) and league governance years before iRacing introduced native in-game league tools.

  • Pre-Native League Infrastructure: Organized multi-tier road and oval series with independent incident tracking, points matrices, and driver rulebooks.
  • Setup & Resource Repository: Built iRacersResource as an early community hub for verified setups, car balance notes, lap analysis, and utility downloads.
  • Independent Stewarding Workflow: Post-race telemetry and replay inspection protocols to review incidents, penalize unsportsmanlike contact, and preserve clean racing.
DOMAINS: IRACERSRESOURCE.COM // ISRALEAGUE.COMHISTORIC IRACING LEAGUES

First Live iRacing Broadcasts

PSRTV & iLeagueRace
PROSIMRACING TV // MULTI-CAM PRODUCTION // ILEAGUERACE

Involved in the first live multi-camera sim racing broadcasts alongside ProSimRacing TV (PSRTV / psrtv.com) and iLeagueRace (ileaguerace.com). Long before Twitch or modern streaming suites existed, PSRTV pioneered live video coverage of premier iRacing series (including the early World Championships and World Cup), pairing live TV-style director camera cuts with early VoIP commentary.

  • Multi-Camera Virtual Director: Built spectator camera switching workflows and television-style tracking shots to deliver authentic broadcast race coverage.
  • Automated Standings & Timing: Integrated with iLeagueRace (ileaguerace.com) for race statistics, championship points tracking, and event recaps.
  • Foundational Esports Blueprint: Helped establish the live presentation standards that paved the way for modern virtual motorsport broadcasting.
DOMAINS: PSRTV.COM // ILEAGUERACE.COMPIONEER BROADCAST NETWORK
PIONEER EVOLUTION // 2008 PIONEER ERA VS. 2026 AUTONOMOUS STACK
Engineering Dimension2008 Pioneer Stack (PSRTV / ISRA)2026 Modern Architecture (LoseyOS / SimOS)
Telemetry ExtractionScreen OCR, raw memory polling, manual lap logsSub-millisecond PyIRSDK memory mapping @ 60Hz+
Broadcast GraphicsHardware genlock cards, static flash overlays, IRC feedsDynamic HTML5 / WebGL overlays via WebSockets (<10ms)
Driver & Rig IdentityForum handles, spreadsheet registries, manual license checksGridPass digital passports with telemetry verification
Rig AutomationManual Windows reboot, physical seat adjustmentSRCommander automated queue, timed sessions, kiosk handoff
Hardware IntegrationDirect USB potentiometer pedals, gear-driven wheelsDirect-drive CAN-bus/TWAI microcontrollers, DDU dashes, tactile
CURRENT PRODUCTION PLATFORMS (2026)

Modern Engineering Stack: Autonomous Rig & Motorsport Infrastructure

4 CORE PILLARS

GridPass

Digital Passports & Telemetry Identity
PRODUCTION

The universal identity layer for vehicles, sim rigs, drivers, and paddock operations. GridPass turns disconnected simulators and physical track cars into verified digital assets with immutable records.

Sim Rig Passports:Hardware verification badges (wheelbase, load-cells, motion spec, tactile config), rig maintenance history, and usage hour meters.
Driver Telemetry Identity:Verified lap records across iRacing and trackside sessions, incident records, driver classification (Am/Pro), and credential QR codes.
Paddock Access & Event Claiming:NFC and dynamic QR-based event wristband registration, team roster control, and automated steward inspection sign-offs.
ECOSYSTEM CORE7-ROOT ENTITY STANDARD

SimOS / SRCommander

Rig Automation & Session Orchestration
LOW-LATENCY

Real-time Python telemetry companion daemon and Electron session orchestration engine. Built with an automated state machine governing end-to-end commercial venue and event rig turnover with zero staff intervention.

Speed-Triggered Session Timers:State machine detects ON_TRACK_IN_PITS vs ON_TRACK_MOVING. Clock stays paused in the pit stall and strictly begins countdown only when speed exceeds 1.0 m/s.
"Finish Your Lap" Grace Period:When the clock hits 0:00, drivers aren't abruptly booted. TTS voice alert announces expiration, screen overlay flashes a finish-lap banner, and session ends cleanly when the car crosses the line or stops.
Automated Safe Ejection Macro:Automated sequence cuts vehicle ignition (i key), monitors coast deceleration to <1.0 m/s, holds Escape for 2.5s, logs lap telemetry to database, and auto-promotes the next driver.
Mobile Queue & QR Onboarding:Mobile QR scan allows drivers to claim bay, view real-time queue position, track session credits, and receive live drive-time ETAs.
VENUES & CENTERS100% UNATTENDED RUNTIME

BroadcastOS & League Engine

Dynamic Overlays & Stewarding Tools
ESPORTS SUITE

Turnkey esports graphics production and competition sanctioning backend. Eliminates clunky legacy broadcast tools with reactive, browser-based render layers built directly for OBS Studio and vMix.

Real-Time Dynamic Overlays:Broadcast-grade timing towers, driver battle boxes, delta bars, tire wear indicators, and telemetry graphs rendering at 60 FPS in WebGL.
Tournament & Bracket Automation:Automated heat race seeding, double-elimination ladders, and live championship points recalculations with bonus point rules.
Telemetry Stewarding Replay:Synchronized throttle, brake, steering angle, and collision G-force data aligned with video replays for transparent race control rulings.
STREAM INFRASTRUCTUREOBS / VMIX PLUG & PLAY

Hardware Telemetry & Fabrication

Bare Silicon, CAN Bridges & Motion Rigs
EMBEDDED HW

Bridging bare microcontroller silicon and Mil-Spec wiring with industrial direct-drive chassis. Bringing true motorsport electronics engineering to the sim cockpit.

TWAI / CAN-Bus Microcontroller Bridges:Custom ESP32-S3 and Arduino firmware interfacing industrial rotary encoders, Mil-Spec toggle switchgear, and hydraulic load-cells.
DDU Telemetry Dashboards:Custom Nextion, VoCore, and micro-HDMI digital displays rendering live shift LEDs, tire temperatures, deltas, and ECU flags.
Tactile & Haptic Transducer Arrays:Frequency-tuned bass shakers isolating front/rear axle slip angles, ABS shudder, kerb impacts, and engine vibration harmonics.
PHYSICAL RIG COCKPITMIL-SPEC ELECTRONICS
REAL-TIME ARCHITECTURE

The SimOS Telemetry Pipeline: Physics to Cloud in Sub-10ms

How high-frequency physics data travels from native simulation memory buffers through our multithreaded extraction daemons into hardware peripherals, driver HUDs, and broadcast streams.

01 // EXTRACT

Simulation Physics Engine

iRacing, Assetto Corsa, or rFactor 2 shared memory buffer updated at 60Hz to 360Hz.

PyIRSDK / Shared Memory API
02 // NORMALIZE

SimOS Local Daemon

Multithreaded C++/Python daemon samples memory, filters noise, calculates deltas, and computes slip angle.

Sub-Millisecond Processing
03 // BUS ROUTING

High-Speed Telemetry Bus

Local and cloud WebSockets / Redis PubSub stream JSON packets with sub-10ms delivery to subscribed nodes.

Zero-Loss Serialization
04 // CONSUME

Client & Hardware Targets

Synchronous delivery to DDU dash, tactile transducers, BroadcastOS stream overlays, and GridPass registry.

ESP32 / OBS / Mobile / Web
MOTORSPORT CROSS-DISCIPLINE RIGOR

Why Real Championship Engineers Build Superior Sim Platforms

Most sim software is built by generalist web developers who have never stood on a pit wall during a 24-hour endurance race or analyzed an IndyCar telemetry log under race pressure. PJ Losey brings proven trackside championship engineering directly to the virtual racing cockpit:

01 // INDYCAR TELEMETRY RIGOR

Honda Racing Corporation (HRC)

Trackside engine telemetry liaison for Indy 500 victory and multiple IndyCar championships. Experience with McLaren ATLAS, Cosworth Pi, and high-frequency sensor logging translates directly into sim telemetry fidelity.

02 // ENDURANCE RACING STRATEGY

NASA 25 Hours of Thunderhill Winner

Team Manager & Chief Electronics Engineer for the overall race winner. Designing systems that never crash under 25 hours of continuous punishment is the DNA behind our unattended sim rig daemons.

03 // CLINICAL HARDWARE PRECISION

Siemens Proton Accelerator Lead

Clinical commissioning and electrical architecture for multi-million-dollar medical proton therapy accelerators. Zero tolerance for electrical noise, grounding loops, or EMI in high-torque direct-drive rigs.

DIRECT TECHNICAL PARTNERSHIP // PRO SYSTEMS

Let's Build Your Sim Platform, Venue Automation, or Esports Broadcast Suite.

Whether you are launching a commercial sim racing lounge, building automated driver queues, outfitting an esports league with custom WebGL stream overlays, or engineering custom CAN-bus switchgear for a Driver-in-the-Loop (DIL) racing simulator:

Sim Venues & LoungesTurnkey queue kiosks, payment integration, unattended timed race loops.
Esports Leagues & BroadcastsCustom dynamic HTML5/WebGL stream overlays, timing towers, live stewarding.
Hardware & DIL RigsDirect-drive chassis tuning, ESP32 CAN bridges, tactile telemetry, DDU dashes.
Patrick "PJ" Losey•Grayslake, IL•+1 (309) 335-8324•pjl@losey.co