GridTown • 3D Civic MMO & Autonomous Public Square
Persistent 3D multiplayer civic MMO, authoritative double-entry economy, autonomous AI townsfolk, and 24/7 live broadcast world.
GridTown is a persistent, browser-native 3D Civic MMO and interactive Public Square built with Three.js and React 19. Synchronized 1:1 with US Central Time lighting and weather, citizens walk or drive around Pattee Plaza, claim deeded land parcels on a 1-meter micro-grid, cultivate co-op community gardens, and transact through a cloud-authoritative double-entry municipal treasury.
Systems Architecture Matrix
Core System Role
Persistent 3D Multiplayer Civic Simulation & Autonomous Broadcast Engine
Interface & Frontend
Three.js WebGL 3D Canvas, React 19 HUD, In-Game Smartphone OS & Apple HIG Touch Controls
Edge Controller & Engine
Local Node/FFmpeg hardware NVENC RTMP relay (:8088) for 24/7 1080p YouTube Live broadcasting
Cloud Infrastructure
Cloud-authoritative double-entry municipal ledger, parcel deed registry & multiplayer state sync
Technical & Telemetry Specifications
| Specification / Parameter | Verified Value / Electrical Mapping |
|---|---|
| World Coordinate Engine | Three.js 1.0m micro-grid with instanced 3-stage mowable turf & procedural 3D assets |
| Time & Solar Sync | Real-time US Central Time (America/Chicago) solar azimuth, streetlamps & shift clocks |
| Civic Economy | Zero-mock cloud-authoritative double-entry ledger, parcel deeds & automated daily payroll |
C:\_Projects\GridTownProduction & Field Verification
Live 3D multiplayer public square at gridtown.web.app plus embedded sandbox at losey.co/gridtown
Cloud-authoritative municipal treasury, land deed registry, and tiered property gate access control
Autonomous NPC groundskeeper state machine synchronized to Central Time work shifts
Companion Ecosystem Systems
LoCo GameOS • 3D Cartridge Engine, Rapier3D Physics & Studio IDE
Modular 3D web game engine with Unreal-style Studio IDE, Rapier3D physics, Jackbox-style phone controllers (/pad), and ESP32 hardware bridge.
FishTank • Anamorphic Under-Window 3D Multi-Screen Aquarium
Interactive 3D WebGL reef aquarium with procedural boids schooling, custom fish painter, and multi-screen window-spanning sync.
SecondLife Studio • 3D Mesh, Collada 1.4.1 & LSL Asset Workbench
Parametric 3D mesh generator, Collada (.dae) / glTF 2.0 exporter, ORM PBR material baker, and LSL script generator for virtual worlds.